ios9 - ObjectAL clipping popping with iOS 9 -


my drum app working fine until ios 9 update. when playing sounds rapidly there clipping popping type noise. until ios 9. not sure how fix? using objectal love there fix. thanks! link app handpan (by jacob cole) jacob cole https://appsto.re/us/cubj8.i

one thing i've found it's samples buffered make popping sound. help

- (void)playd1 {  //   [[oalsimpleaudio sharedinstance] playeffect:@"d1a.caf" ];      int randomsoundnumber = arc4random() % 3; //random number 0 2     albuffer *buffer = self.d1buffers[randomsoundnumber];     nslog(@"random sound number = %i", randomsoundnumber);     self.d1sources = [alsource source];     [self.d1sources stop];     [self.d1sources play:buffer]; 

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