xcode - CCLayer to UIImage - Anti-aliasing? -


when grab snapshot of cclayer uiimage of ccrendertexture seems i'm loosing anti-aliasing, resulting in output image looking different screen looks like.

is there way of getting output image corresponds more shown on screen?

this how i'm getting uiimage:

-(uiimage*)layerrepresentation {     cclayer *layer1 = self;     ccrendertexture *renderer01 = [ccrendertexture rendertexturewithwidth:layer1.contentsize.width height:layer1.contentsize.height];      [renderer01 begin];     [self visit];     [renderer01 end];      uiimage *image = [renderer01 getuiimage];     return image; } 

when ccrendertexture created, sendssetaliastexparameters message texture. try

[renderer01.sprite.texture setantialiastexparameters]; 

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